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Virtual Repetitions company logo
Video Game Playbook1-10 Employees
  • B2C
  • Early Stage
    Startup in initial stages
Website
Location
Company size
1-10 people
Total raised
$750K
Markets
SaaSSportsSoftware
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Jobs at Virtual Repetitions

Before Virtual Repetitions, the best ways for players to learn plays outside of practice was either traditional 2D “paper” playbooks, 2D animated X’s and O’s playbooks, or film of the plays/drills. We are the first product on the market that is engaging for the players, as we transform the standard X’s and O’s to an applied video game they can work through, learn the plays and even take control and test their knowledge of the plays. We’re also the first product on the market that gives coaches actionable data for practices: which plays need to be focused on, and which are safe to run during a game. Coaches without our software can only use what they’ve observed in practices and games as data for how well players know each play.

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