- B2C
- Early StageStartup in initial stages
Monsarrat careers
Mobile AR walking games are part of the AR/VR gaming market forecast to earn $21B by 2023, with Pokémon Go earning $4B and Dragon Quest Walk earning $650MM just in Japan. But most players quit within two months. In contrast, MMO games (a $30B industry) keep players for years, e.g. World of Warcraft (16 years), Lord of the Rings Online (14 years).
Monsarrat is an American company based in Boston:
• Johnny Monsarrat, CEO, was founder and CEO of Turbine, which Warner Bros. bought for $160MM.
• William Chen, CTO, was 2nd CTO at Tencent, the world’s largest game co.
• Todd Shallbetter, COO, was COO at Atari for 6 years.
• Jacob Hawley, CSO, was WW Director of Tech at Take-Two, a top 10 game co.
• Steve Meretzky, CCO, was VP King, GSN, Disney.
• Ed Del Castillo, EVP, created Command and Conquer.
• Brian Sullivan, CCO, co-created Age of Empires, $1B franchise.
Advisors:
• David Anderman was COO at Lucasfilm, now GC at SpaceX.
• Steve Saltzman was Managing Director, Intel Capital.
• Sandy Climan was EVP of Universal.
Our MMO, AR, AI, map, and advertising technology retools AR gaming to maximize economic fundamentals dramatically boosting customer lifetime value.
• Retention. Our technology creates an MMO ecosystem and global team vs. team strategy game giving evergreen play. Team leaders use management tools to get players to play & spend more. Players play solo or get matched up, go “in the trenches” with others, and make real-world friends.
• Monetization. MMO ecosystem draws team leader “whales”. Ad tech gamifies drawing players to brick-and-mortar retailers. Outdoor players pay at-home “mission guides” to coach them remotely.
We’ve been granted 1 full US patent and have 2 patents-pending.
Our first game is based on an A-list Hollywood contract to promote the game to their fan base.
We have a lead investment of $500K on a $1MM seed round, to push our prototype to an alpha. Then we'll raise a Series A to launch and operate profitably thereafter.
Monsarrat is an American company based in Boston:
• Johnny Monsarrat, CEO, was founder and CEO of Turbine, which Warner Bros. bought for $160MM.
• William Chen, CTO, was 2nd CTO at Tencent, the world’s largest game co.
• Todd Shallbetter, COO, was COO at Atari for 6 years.
• Jacob Hawley, CSO, was WW Director of Tech at Take-Two, a top 10 game co.
• Steve Meretzky, CCO, was VP King, GSN, Disney.
• Ed Del Castillo, EVP, created Command and Conquer.
• Brian Sullivan, CCO, co-created Age of Empires, $1B franchise.
Advisors:
• David Anderman was COO at Lucasfilm, now GC at SpaceX.
• Steve Saltzman was Managing Director, Intel Capital.
• Sandy Climan was EVP of Universal.
Our MMO, AR, AI, map, and advertising technology retools AR gaming to maximize economic fundamentals dramatically boosting customer lifetime value.
• Retention. Our technology creates an MMO ecosystem and global team vs. team strategy game giving evergreen play. Team leaders use management tools to get players to play & spend more. Players play solo or get matched up, go “in the trenches” with others, and make real-world friends.
• Monetization. MMO ecosystem draws team leader “whales”. Ad tech gamifies drawing players to brick-and-mortar retailers. Outdoor players pay at-home “mission guides” to coach them remotely.
We’ve been granted 1 full US patent and have 2 patents-pending.
Our first game is based on an A-list Hollywood contract to promote the game to their fan base.
We have a lead investment of $500K on a $1MM seed round, to push our prototype to an alpha. Then we'll raise a Series A to launch and operate profitably thereafter.
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Johnny Monsarrat
Founded $160M Warner Bros. exit, Turbine, creating the $30B MMO videogame industry. Now fundraising for the next big AR game to follow Pokemon Go.
Valuation
$7M
Funded over
1 round
Latest round
Seed (May 2018)
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