Avatar for Jabali
Democratize game development
  • Early Stage
    Startup in initial stages

Technical Artist - Generative AI / ComfyUI

  • $25k – $75k • 0.0% – 0.1%
  • Remote • 
    +2
  • 5 years of exp
  • Contract
Posted: 1 month ago
Job Location
Remote • 
Canada • 
Mexico • 
Visa Sponsorship

Not Available

Remote Work Policy

Remote only

Hires remotely
Everywhere
Preferred Timezones
Pacific Time
RelocationNot Allowed
Skills
3D Modeling / Animation
Unity3D
2d Animation
Video Editing / Motion Graphics / Animation
Godot
ComfyUI
Hiring contact

Jabali Recruiting

About the job

How to Apply:

*Please send your resume, portfolio of games / github projects to recruiting [at] jabali [dot] ai. Include "Technical Artist" in the subject line. We have also launched closed beta. For those of you interested, you can apply to join the closed beta on our Discord: discord.gg/Jabali Please include link to game made if you do try the product. *

We look forward to your application and potentially welcoming you to our team!**

Qualifications:
Experience with generative AI tooling, including Stable Diffusion and Comfy UI
Proven experience as a Technical Artist or in a similar role within video game development.
Strong understanding of art pipelines and experience working with game engines (Unreal, Unity, Godot, etc.).
Proficiency in 3D modeling software (e.g., Maya, Blender) and texturing tools (e.g., Substance Painter, Photoshop).
Expertise in writing and optimizing shaders (HLSL, GLSL, Shader Graph, or Godot's visual shader editor).

Role Overview
As a Technical Artist, you will act as the bridge between the art and engineering teams, ensuring that the game’s artistic vision is realized while maintaining performance and technical stability. You will be responsible for creating efficient art pipelines, assisting with shaders and visual effects, and optimizing assets for the game engine. Your role will be critical in ensuring the technical and aesthetic quality of our game assets and helping create immersive game worlds.

Key Responsibilities
Develop and maintain art pipelines and tools to improve workflow and asset integration across the team.
Collaborate with programmers to create high-quality visual effects, shaders, and lighting techniques.
Troubleshoot technical issues related to art production, shaders, and in-game assets.
Research and develop new tools and techniques to optimize rendering, materials, and art processes.
Implement and optimize 3D models, textures, and animations in the game engine (e.g., Unreal, Unity, Godot).

About the company

Jabali company logo
Democratize game development1-10 Employees
Company Size
1-10
Company Type
Startup
Company Type
Games
Company Type
Startup With Purpose
Company Industries
Artificial Intelligence / Machine Learning
  • Early Stage
    Startup in initial stages
Learn more about Jabali image

Funding

AMOUNT RAISED
$5M
FUNDED OVER
1 round
Round
U
$5,000,000
Unknown - Mar 2024

Founders

Jabali Recruiting
Founder • 3 years
image
View the team image

Similar Jobs

Lawtrades company logo
Lawtrades
Legal infrastructure for the internet
Scalero company logo
Scalero
We're the best lifecycle marketing studio
Sightbox company logo
Sightbox
Helping founders and funders bring vision to venture
Gabb Global company logo
Gabb Global
Learning languages is now easy, fun, and fully immersive
Airdev company logo
Airdev
A new approach to building custom software
Make Your Mark company logo
Make Your Mark
Make Your Mark is on a mission to help our clients thrive online!
Speak company logo
Speak
AI language tutor that helps you speak
samaritan company logo
samaritan
A support platform that helps people without a stable home reach life goals