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Wargaming
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Delivering legendary online games globally with passion5000+ Employees
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Jobs at Wargaming - Page 7

Wargaming.net is a global video game publisher/developer and industry leader in the free-to-play, MMO market. We deliver legendary online games, globally, with passion across PC, console and mobile platforms. Founded in 1998 by Victor Kislyi in Minsk, Belarus, Wargaming.net operates in 18 offices and development centers across the globe with headquarters in Cyprus, Nicosia. We have over 150 million players worldwide and have released 15+ award-winning titles including World of Tanks, World of Warships, World of Warplanes and Master of Orion. Wargaming America is the exclusive North American publisher for Wargaming.net’s legendary games and gaming concepts across multiple platforms. Founded in 2011 and based in the San Francisco Bay Area, Wargaming America provides marketing, digital advertising, public relations/events, customer relations (content, community, customer support), publishing production, creative services, in-game analytics, and business development for all of Wargaming.net’s award winning video game titles. We’re also committed to working with foundations and charities that give back to veterans and further the preservation of military history. Every year in May to honor Military Appreciation Month, Wargaming America donates a % of in-game currency package proceeds to several organizations including The Fisher House Foundation, AMVETS and Operation Supply Drop.
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Engineering

Infrastructure DevOps Engineer

NewPosted 1 month ago

Infrastructure DevOps Engineer

  • Maintain availability, performance, security, reliability of our services and parts of the infrastructure around them at all stages of their service life cycle.
  • Support and develop a large amount of automation for the builds, deployment, and other processes required for our services.
Engineering

Infrastructure DevOps Engineer

NewPosted 1 month ago

Infrastructure DevOps Engineer

  • Maintain availability, performance, security, reliability of our services and parts of the infrastructure around them at all stages of their service life cycle.
  • Support and develop a large amount of automation for the builds, deployment, and other processes required for our services.
Other

Senior Game Designer (World of Warships Franchise)

NewPosted 1 month ago

Senior Game Designer (World of Warships Franchise)

  • Generate vision and ideas for the development of the World of Warships project
  • Create and maintain design documentation for new and existing features
Engineering

DevOps Engineer

NewPosted 1 month ago

DevOps Engineer

  • Be responsible for the availability, performance, security, and reliability of our games and parts of the infrastructure around them at all stages of their service life cycle;
  • Optimization and tuning of our high-load services;
Engineering

DevOps Engineer

NewPosted 1 month ago

DevOps Engineer

  • Be responsible for the availability, performance, security, and reliability of our games and parts of the infrastructure around them at all stages of their service life cycle;
  • Optimization and tuning of our high-load services;
Engineering

DevOps Engineer

NewPosted 1 month ago

DevOps Engineer

  • Be responsible for the availability, performance, security, and reliability of our games and parts of the infrastructure around them at all stages of their service life cycle;
  • Optimization and tuning of our high-load services;
Other

Senior Unreal Developer (World of Tanks Blitz)

NewPosted 4 months ago

Senior Unreal Developer (World of Tanks Blitz)

  • Identify and define Client architectural approaches and technical solutions as a part of technical Client team
  • Implement new and improve existing core client features in C++ on UnrealEngine5
Other

UX Researcher

NewPosted 4 months ago

UX Researcher

  • Plan, design, and execute research studies using various UX research methods including playtesting, usability testing, expert review, longitudinal testing, concept testing, questionnaires, focus groups, and one-to-one interviews. This is for remote and in-person research.
  • Lead communication with stakeholders to turn requests into clear business goals, and research o...
Other

3D Artist RnD (World of Warships, PC)

NewPosted 4 months ago

3D Artist RnD (World of Warships, PC)

  • Research, develop, test and implement tools and methodologies for 3D asset creation.
  • Analyze, optimize and modernize current production pipeline.
Other

Product Game Analyst (World of Warships, PC)

NewPosted 4 months ago

Product Game Analyst (World of Warships, PC)

  • Suggest changes to improve in-game metrics by game design suggestions in collaboration with the Product Manager.
  • Carry out analytical research on product issues, in-game events, validate product hypotheses, run A/B tests.
Other

Senior Game Designer (World of Tanks)

NewPosted 4 months ago

Senior Game Designer (World of Tanks)

  • Feature owning in a separate team on the project. Controlling the game design direction and final quality of the features.
  • Working with meta and core gameplay. Focus here may differ depending on the current team’s priorities and backlog.
Other

Senior Game Designer (World of Tanks)

NewPosted 4 months ago

Senior Game Designer (World of Tanks)

  • Feature owning in a separate team on the project. Controlling the game design direction and final quality of the features.
  • Working with meta and core gameplay. Focus here may differ depending on the current team’s priorities and backlog.
Other

Senior Game Designer (World of Tanks)

NewPosted 4 months ago

Senior Game Designer (World of Tanks)

  • Feature owning in a separate team on the project. Controlling the game design direction and final quality of the features.
  • Working with meta and core gameplay. Focus here may differ depending on the current team’s priorities and backlog.
Other

Game Data Analyst (World of Tanks)

NewPosted 4 months ago

Game Data Analyst (World of Tanks)

  • Helping deliver important analytical insights to managers and other product teams necessary for decision-making.
  • Use quantitative analysis to understand how the game is played and identify impact and growth opportunities.
Designer

Art Director (World of Warships Franchise)

NewPosted 5 months ago

Art Director (World of Warships Franchise)

  • Searching for and implementing in the production process of artistic and technological solutions to improve the visual quality of the project
  • Maintaining and improving the visual quality of the project and its components
Other

Lead Level Artist (Unannounced Project)

NewPosted 5 months ago

Lead Level Artist (Unannounced Project)

  • Unlimited leave upon Manager's approval
  • Career development and education opportunities within the company
Other

Lead Level Artist (Unannounced Project)

NewPosted 5 months ago

Lead Level Artist (Unannounced Project)

  • 5 weeks of Annual Leave per calendar year
  • Up to 10 Personal Days per calendar year
Engineering

Senior UI Technical Artist (Unannounced project)

NewPosted 6 months ago

Senior UI Technical Artist (Unannounced project)

  • Create, improve, and enforce the use of art production tools and pipelines across every UI discipline
  • Question tech requests before they are actioned to ensure that they are asking for the right thing
Other

Lead Level Artist (Unannounced Project)

NewPosted 8 months ago

Lead Level Artist (Unannounced Project)

  • 21 days holiday (additional days based on years of service: up to 25 days) + 15 days as public holidays
  • Paid Sick Leave up to a certain number of days, Marriage Leave
Other

Lead Level Artist (Unannounced Project)

NewPosted 8 months ago

Lead Level Artist (Unannounced Project)

  • Take on the high level art direction of the project and concept or work closely with the concept team to realise new levels
  • Create and adapt existing assets to help in the conceptual stage of the level conception