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Riot Games
Actively Hiring
A great home for people who love making games1001-5000 Employees
  • B2C
  • Scale Stage
    Rapidly increasing operations
  • Top Investors
    This company has received a significant amount of investment from top investors
Website
Locations
Company size
1001-5000 people
Total raised
$21M
Company type
Software Development
Markets
GamesVideo GamesDevelopment PlatformsComputers

Jobs at Riot Games

We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. These individuals will become part of entrepreneurial teams who prefer action (kicking ass) over process and bureaucracy (taking names). We embrace those who see things differently, who aren't afraid to experiment, and who have a healthy disregard for the rules. Applicants should first learn about Riot and play League of Legends because we're looking for people who, like us, take play seriously and for whom it's never "just a game." We play lots of games, especially our own, because hands-on gaming experience is our ultimate guiding compass. We're hiring for multiple levels, from associate to lead, so don't get hung up on the title; it's all about the team. For the roles below that are listed by team name, we're hiring for varying levels of XP.
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Operations

Associate Talent Producer - 12 Month Contracts

NewPosted yesterday

Associate Talent Producer - 12 Month Contracts

  • Assess the strengths and weaknesses of on-air talent in the ecosystem.
  • Consult on talent assignments for events.
Other

Game Designer III - Teamfight Tactics, Gameplay

NewPosted yesterday

Game Designer III - Teamfight Tactics, Gameplay

  • Collaborate with design leadership and the wider design team to improve the game experience across many releases.
  • Develop the craft skills to serve as the design lead of a future TFT set.
Engineering

Director, Software Engineering - League of Legends

NewPosted 2 days ago

Director, Software Engineering - League of Legends

  • Hiring exceptional talent
  • Develop an organizational structure, in partnership with product and technical leadership, to accomplish the priorities of the teams and, the broader, League PC studio
Other

Architect User Experience Designer - League of Legends

NewPosted 2 days ago

Architect User Experience Designer - League of Legends

  • Lead UX design across multiple workstreams, focusing on the interaction design and player flows for these areas
  • Deliver appropriate UX design artifacts (wireframes, user flows, etc) and prototype UI
Engineering

Research Scientist Intern - Game AI - Summer 2025 (Remote)

NewPosted 3 days ago

Research Scientist Intern - Game AI - Summer 2025 (Remote)

  • Work closely with game teams and content creators to accelerate the pace that we produce content for our games
  • Partner with artists, designers, and engineers to prototype new applications of research
Engineering

Research Scientist Intern - Generative AI - Summer 2025 (Remote)

NewPosted 3 days ago

Research Scientist Intern - Generative AI - Summer 2025 (Remote)

  • Work closely with game teams and content creators to accelerate the pace that we produce content for our games
  • Partner with artists, designers, and engineers to prototype new applications of research
Engineering

Principal Software Engineer, Product Tech-Lead - Unpublished R&D Product

NewPosted 3 days ago

Principal Software Engineer, Product Tech-Lead - Unpublished R&D Product

  • Provide guidance to engineering team members while establishing and championing alignment around technical initiative areas
  • Implement and guide implementation of technical solutions to key product problems
Engineering

Principal Software Engineer (Services) - Teamfight Tactics, Core Tech

NewPosted 3 days ago

Principal Software Engineer (Services) - Teamfight Tactics, Core Tech

  • Technical Leadership: Explore, define, and lead the development of technological initiatives, pushing the boundaries of innovation for new features
  • Technical Architecture: Define and drive the architecture of backend services, ensuring scalability, high availability, and efficient performance for millions of players.
Other

Game Producer - VALORANT

NewPosted 3 days ago

Game Producer - VALORANT

  • Drive the organization and delivery of team’s feature work

Run day-to-day team production operations
Create and maintain a clean, up-to-date work backlog
Facilitate team meetings, discussions, and decisions
Support team by removing roadblocks and managing distractions
Direct all team rituals
Team has predictable and measurable capacity for work through
Cross-functional work planning with accurate estimations
Velocity tracking on sprint and release basis
Sprint/milestone commitment tracking
Dependency/risk tracking
Quality tracking
Track and communicate progress to stakeholders and rest of team
Track ALL work (planned, unplanned, emergent)
Direct all progress communication
Establish, develop, and maintain stakeholder relationships, keeping them informed of progress and looped in to key decision making
End-to-end feature delivery tracking
Define and ensure work meets definition of done
Update and track against common delivery checklist for shipping
Ensure team's work matches overall project priorities and goals
Strategic work alignment & prioritization

Act as liaison between your team, partner teams and stakeholders
Align team, and be able to articulate how outputs ladder up to strategy and product vision as prioritized by project leadership
Create and maintain the team product roadmap
Create and prioritize team backlog with the Area Leads.
Able to communicate and get stakeholder buy-in on the “why” behind the team’s work

Player resonance

Provide critical product feedback and insights to the team and leadership
Be the advocate for team’s game and business decisions
Champion a player-focused mindset and be the voice of the player
Actively review and engage with players via popular channels (forums, events, etc). Deeply understand the pulse of our players.
Responsible for communicating team staffing needs
Knowledgeable of team workflows to inform staffing needs, estimates, and risks
Responsible for understanding total required scope for team’s efforts
Work with Area Leads to meet staffing needs
Ensures strong team health, culture, and efficiency
Team work systems are efficient and adopted by everyone on the team
Monitors team morale, ensures the team has a safe and supportive environment where they can succeed
Celebrates successes, makes sure team-building happens regularly
Resolves team problems quickly

Engineering

Director, Data Engineering - Riot Data

NewPosted 3 days ago

Director, Data Engineering - Riot Data

  • Define and lead the data engineering and analytics strategy ensuring alignment with business objectives and long-term goals.
  • Lead the design and development of scalable data pipelines, ETL processes, data warehousing, and cloud data architectures to support advanced analytics and operational needs.
Engineering

Data Science Intern - VALORANT - Summer 2025 (Remote)

NewPosted 3 days ago

Data Science Intern - VALORANT - Summer 2025 (Remote)

  • Work closely with game feature teams to optimize the way that we design and serve to players
  • Partner with game designers & software engineers to design and implement data driven features and services
Engineering

Data Science Intern - League Data Central - Summer 2025 (Remote)

NewPosted 3 days ago

Data Science Intern - League Data Central - Summer 2025 (Remote)

  • Work closely with game feature teams to optimize the way that we design and serve to players
  • Partner with game designers and engineers to design and implement data products
Product

Director, Product Management - 2XKO

NewPosted 6 days ago

Director, Product Management - 2XKO

  • Maintain strategy & audience understanding for the game and operationalize that strategy by ensuring the development team's efforts are aligned with the critical path of creating a successful product & business and are executed effectively and efficiently
  • Identify and prioritize product choices that create competitive advantages and adapt to changin...
Other

Technical Art Intern, Rendering - TFT - Summer 2025 (Remote)

NewPosted 6 days ago

Technical Art Intern, Rendering - TFT - Summer 2025 (Remote)

  • Collaborate directly with Art and Design disciplines to understand desired visual behaviors and translate them into specific visual outputs
  • Produce shaders and materials that help the team realize visual targets for environments, characters, VFX, and/or UI
Other

Motion Graphics Art Intern - TFT - Summer 2025 (Remote)

NewPosted 6 days ago

Motion Graphics Art Intern - TFT - Summer 2025 (Remote)

  • Create UI animatics out of static visual designs, following the Teamfight Tactics and League of Legends quality, style and motion conventions
  • Work closely with the Visual Design lead and UI team to support in and around-game features
Other

Concept Art Intern - TFT - Summer 2025 (Remote)

NewPosted 6 days ago

Concept Art Intern - TFT - Summer 2025 (Remote)

  • Sketch, ideate, and iterate concepts of creatures, props and VFX in collaboration with other developers
  • Develop detailed concept art and orthographs for 3D artists and animators to implement into working game assets
Other

Animation Art Intern - TFT - Summer 2025 (Remote)

NewPosted 6 days ago

Animation Art Intern - TFT - Summer 2025 (Remote)

  • Create high quality animations for a diverse and expanding universe, including bipeds, quadrupeds, and monsters
  • Collaborate with designers and artists to create animation assets that fulfill the requirements of the project’s game and visual design
Other

3D Character Art Intern - TFT - Summer 2025 (Remote)

NewPosted 6 days ago

3D Character Art Intern - TFT - Summer 2025 (Remote)

  • Create a wide variety of 3D Assets ranging from High Fantasy Characters to Sci-Fi Monsters
  • Understand game requirements to create low poly assets that are optimized for deformation and animation
Other

VFX Art Intern - TFT - Summer 2025 (Remote)

NewPosted 6 days ago

VFX Art Intern - TFT - Summer 2025 (Remote)

  • Design and help implement the sleek, dynamic, and dramatic special effects that add atmosphere and depth to gameplay
  • Balance visual satisfaction and gameplay clarity while working to ensure amazing effects are accurately representing a given action or state
Designer

Visual Design Art Intern - TFT - Summer 2025 (Remote)

NewPosted 6 days ago

Visual Design Art Intern - TFT - Summer 2025 (Remote)

  • Create 2D UI visuals that balance aesthetics with functionality and follows the Teamfight Tactics quality, style, and visual design conventions.
  • Work closely with the Visual Design lead and UI team to support in-game features for new sets that reinforce product goals.