- B2C
- Scale StageRapidly increasing operations
- Top InvestorsThis company has received a significant amount of investment from top investors
Jobs at Riot Games
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Engineering
Software Engineer - Central Technology, Infrastructure (Optimize & Protect)
NewPosted 3 days ago
Software Engineer - Central Technology, Infrastructure (Optimize & Protect)
- Break down and independently execute on work with general direction from team tech leadership
- Adhere to quality design, coding standards, and general engineering best practices
Designer
Technical Art Lead, Rigging - VALORANT, Agents
NewPosted 5 days ago
Technical Art Lead, Rigging - VALORANT, Agents
- Partner with other Art Leads within the Agents Team to understand and help fulfill the broader vision of each Agent.
- Build, serve, and manage a high-performing team of other technical artists.
Other Engineering
Staff AI & Data Engineer, HR Systems
NewPosted 5 days ago
Staff AI & Data Engineer, HR Systems
- Apply deep HR technology knowledge to discover opportunities and develop solutions across HR operations, recruiting, onboarding, compensation, benefits, learning, talent, workforce planning, and HR analytics.
- Leverage Riot's evolving AI and automation ecosystem, including tools such as Workato, Windsurf...
Engineering
Software Engineering Intern - Summer 2027 (Remote)
NewPosted 1 week ago
Software Engineering Intern - Summer 2027 (Remote)
- Collaborate closely with other developers to create player-facing features for our live games, such as League, TFT, or VALORANT
- Build back-end services to allow our games to take advantage of shared social, client and platform features
Engineering
Staff Software Engineer, Tools (Services) - Central Creative
NewPosted 1 week ago
Staff Software Engineer, Tools (Services) - Central Creative
- Implement the foundational elements of the studio’s Digital Asset Management (DAM) system to support each game team’s creative tools ecosystem
- Be hands-on in development, writing excellent code that sets a high standard for other engineers.
Engineering
Staff Software Engineer, Tools (Full-Stack) - Central Creative
NewPosted 1 week ago
Staff Software Engineer, Tools (Full-Stack) - Central Creative
- Implement the foundational elements of the studio’s Digital Asset Management (DAM) system to support each game team’s creative tools ecosystem
- Be hands-on in development, writing excellent code that sets a high standard for other engineers.
Engineering
Manager, Anti-Cheat Engineering - Central Technology, Anti-Cheat
NewPosted 1 week ago
Manager, Anti-Cheat Engineering - Central Technology, Anti-Cheat
- Manage, identify, recruit, interview, and hire engineers to help the team scale effectively
- Set direction and drive high-impact anti-cheat capabilities from ambiguity through production across user-mode, kernel-mode, and obfuscation tooling surfaces
Other Engineering
Sr. Principal Machine Learning Engineer - Central Product Insights
NewPosted 1 week ago
Sr. Principal Machine Learning Engineer - Central Product Insights
- Modeling Architecture for Player Intelligence Graph
Define and lead the modeling architecture that powers player personalization, matchmaking, social graph recommendations, and community discovery.
Develop models for churn model, revival models.
Drive multi-objective optimization frameworks balancing fairness, latency, diversity, and experience quality.
Establish and standardize evaluation protocols (match quality, satisfaction metrics, toxicity mitigation).
Engineering
Staff Software Engineer, Infrastructure - Central Technology
NewPosted 1 week ago
Staff Software Engineer, Infrastructure - Central Technology
- Design solutions and features based on requirements and agreements with our stakeholders using our standard frameworks and best practices
- Drive improvements to our standards and best practices where necessary
Engineering
Senior Manager, Software Engineering
NewPosted 2 weeks ago
Senior Manager, Software Engineering
- Set the strategy and technical direction for enterprise software engineering, integration, and automation.
- Lead the design, development, and operation of reliable applications, APIs, integrations, and automations that support critical enterprise capabilities.
Designer
Principal Creative Director, Growth Marketing
NewPosted 2 weeks ago
Principal Creative Director, Growth Marketing
- Own the creative vision, quality bar, and operating model for Growth Marketing creative across Riot’s portfolio.
- Serve as Riot’s subject matter expert on modern UA creative, maintaining deep knowledge of evolving platforms, audience behaviors, formats, trends, and performance marketing best practices.
Product
Principal Technical Product Manager - VALORANT, Developer Tooling
NewPosted 2 weeks ago
Principal Technical Product Manager - VALORANT, Developer Tooling
- Define and align product strategy for critical, cross-cutting platform areas, prioritizing outcomes that create measurable value for developers and players
- Bring strategic structure and clarity to Foundations' hardest, most ambiguous initiatives so they're set up for long-term success
Engineering
Principal Software Engineer - League of Legends , UI Tooling
NewPosted 2 weeks ago
Principal Software Engineer - League of Legends , UI Tooling
- Work and align with different partners that span across multiple teams to ensure we're delivering awesome features to excite them
- Contributing to technical discussions/designs that your team oversees
Designer
Principal Visual Design Artist - Unpublished R&D Product
NewPosted 2 weeks ago
Principal Visual Design Artist - Unpublished R&D Product
- Work with the team to create a visual style that satisfies the creative goals - establishing a unique visual identity for the game’s UI
- Create visually balanced and intuitive interfaces that show an excellent grasp of readability, hierarchy, platform and player behavior patterns
Engineering
Staff Application Engineer - Enterprise Data & AI (Intelligence Platform)
NewPosted 3 weeks ago
Staff Application Engineer - Enterprise Data & AI (Intelligence Platform)
- Build and operate pipelines that ingest source-system data into Databricks using a medallion architecture across bronze, silver, and gold layers, with lineage, provenance, access controls, and logging.
- Partner with subject-matter experts to define and evolve domain, ontology, and semantic models ...
Other Engineering
Principal Data Engineer -Teamfight Tactics
NewPosted 3 weeks ago
Principal Data Engineer -Teamfight Tactics
- Own the technical strategy, architecture, and roadmap for TFT’s data ecosystem in partnership with TFT and Riot Data Engineering leadership.
- Design, build, and evolve scalable batch and near-real-time data systems supporting telemetry, player behavior, game operations, experimentation, insights, and player-facing features.
Engineering
Staff Application Engineer, OneStream
NewPosted 4 weeks ago
Staff Application Engineer, OneStream
- Solution Design & Implementation
Design, configure, and deploy scalable and sustainable OneStream solutions to meet evolving business process, performance, and reporting requirements
Serve as SME on OneStream capabilities, including MarketPlace solutions, platform enhancements, and upgrade release planning
Create and maintain technical documentation, including data flow diagrams, cube design specs, integration mapping, and UAT to support ongoing system lifecycle management
Engineering
Senior Anti-Cheat Engineer - Central Technology, Anti-Cheat
NewPosted 4 weeks ago
Senior Anti-Cheat Engineer - Central Technology, Anti-Cheat
- Identify and drive high impact anti-cheat features from ambiguity to production across user-mode, kernel-mode, and obfuscation tooling surfaces
- Move fast to turn emerging threats into resilient detections or preventative countermeasures that can be safely deployed with agility at scale.
Engineering
Staff Software Engineer, Enterprise AI
NewPosted 1 month ago
Staff Software Engineer, Enterprise AI
- Build and maintain an orchestrator + specialist-agent architecture (retrieval, tool use, structured outputs, multi-step reasoning) on top of a semantic data layer owned by a partner data team.
- Design and implement retrieval and grounding for RAG/semantic search use cases: embeddings, reranking, citation of evidence, and techniques to reduce hallucination.
Designer
Manager, Visual Design Art - TFT
NewPosted 1 month ago
Manager, Visual Design Art - TFT
- Manage, coach, and develop a team of Visual Designers, providing regular feedback, setting clear expectations, and supporting their growth
- Establish and uphold the visual design quality bar for Gameplay UI, ensuring work is clear, cohesive, and aligned with the visual direction of TFT
