Playrific company logo
Mobile games for kid's brands & smart toys for ages 2-1211-50 Employees
  • B2C
  • B2B
  • Early Stage
    Startup in initial stages
Website
Location
Company size
11-50 people
Total raised
$4.7M
Company type
Early Stage
Markets
Digital MediaKidsEdutainmentInternet of Things
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Playrific careers

Mobile games for kid's brands & smart toys for ages 2-12
We connect brands and kids through mobile apps that kids love – immediately, easily, and at a fraction of the time and expense of other approaches. Every app drives rich, enduring brand presence through videos, puzzles, music, games, books and interactive activities based on existing brand assets – such as characters, images, videos, music and even products.

We do this through a COPPA (child-friendly) app factory that lets us build casual, sticky games for kids brands quickly and at less than 10% the cost of a custom app shop. Also, our new project, Gazintu, changes the focus of children's interactions from the phone and tablet directly to the actual, physical toys kids have used forever. Gazintu technology "goes into" existing toys to make them smart toys.
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Beth Marcus
Avatar for Beth Marcus
President Marcus Enterprises, Ltd.. Founder of 5 startups, 1st one sold to MSFT in 1996, Advisor & Investor in Leapfrog (kids game company) pre-IPO
Geraldine Tortelier
Avatar for Geraldine Tortelier
Director of Content at @Playrific
Ted Collins
Avatar for Ted Collins
CTO @Playrific, Founded and brought to liquidity 7 startups. 100+ Acquisitions. @Platinum Tech to CA ($3.6B in 1999). CEO InterAct Public Safety, 52%CAGR, JD, BA.
Total raised

$4.7M

Funded over

2 rounds

Latest round

Acquired (Jan 2016)

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