Software Engineer (Game Engines)
- $20k – $45k
- |Remote (Everywhere)
- |1 year of exp
- |Contract
Remote only
Not Available
About the job
We are looking for a C/C++ developer with a solid understanding of game engines and graphics.
You will be expected to collaborate with our existing engineering team and work on a wide variety of systems related to the Luduvo engine. You should be comfortable working with large codebases, solving complex technical problems, and communicating effectively with other developers.
You must be highly adaptable and responsive, as Luduvo is a fast-moving company where priorities can change quickly. We are looking for people who can take initiative, think independently, and help drive projects forward. Basically, we're looking for leaders, not followers!
We have a large team of interns and full-time employees ranging from graphics engineering, engine programming, web development, artistry, moderating, and much more. Nearly every aspect of the platform is covered, meaning you'll have the opportunity to work alongside talented people across many different departments.
This position requires a strong willingness to learn, collaborate, and contribute to the long-term development of the platform. If you're passionate about low-level programming, graphics, and building game technology from the ground up, we'd love to hear from you.
As an early member of the engineering team, you'll have the opportunity to help shape the future of both the engine and the company itself. The work you do will have a direct impact on Luduvo's long-term direction, and you'll play an integral role as we continue to grow. We're looking for people who want to build something ambitious from the ground up, not just fill a role. Think of this not just as a job, but joining the start of something great.
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