Computer Vision + Reinforcement Learning Engineer
- 0.1% – 10.0%
- |Remote (Europe •+1)
- |No experience required
- |Cofounder
Remote only
Not Available
About the job
Please only apply if you have previous Nvidia Omniverse, Computational Fluid Dynamics, or VFx experience
About OmniPath
OmniPath is building high-performance, real-time perception and reinforcement-learning systems for sports analytics and industrial energy optimization.
On the sports side, we’re deploying a next-generation CV + simulation stack (object tracking, event inference, physics-aware embeddings, 3D overlays) for live broadcast and sportsbook integrations. Curling is our first vertical, but the underlying architecture generalizes to multi-sport tracking, play prediction, and virtual broadcast augmentation.
On the industrial side, we extend the same RL and digital-twin backbone to rotating-asset optimization—compressors, pumps, turbines—using GPU-accelerated physics, real-time inference, and Omniverse-based simulation staging.
We’re Calgary-based, NVIDIA Inception-aligned, and shipping real GPU-accelerated production code across sports and energy environments.
What You’ll Do
You will own one or more vertical slices across real-time CV, RL training loops, and 3D/Omniverse deployment:
Computer Vision
Multi-object tracking: detectors, trackers (ByteTrack/DeepSORT), ID stitching, occlusion recovery
Event + state inference: play/shot classification, trajectory smoothing, impact/terminal state extraction
Camera calibration, homography recovery, field-of-play normalization
Latency-tuned GPU inference (batching, mixed precision, TensorRT optimizations)
Reinforcement Learning
Gymnasium-compatible environments for sports and industrial settings
PPO/SAC baselines for shot/play recommendation, or control policies for rotating equipment
Sim-to-live transfer, reward shaping, evaluation harnesses
TorchScript/ONNX exports integrated into real-time pipelines
3D / Digital Twin / Omniverse
USD scene prep from Blender/Unity assets
Real-time overlays for sports broadcasts
Physics-informed pipelines for industrial digital twins (Omni.PhysX, Flow, Replicator)
Infrastructure & Tooling
Annotated video/debug artifacts, metrics dashboards, validation sets
(Optional) AWS GPU infra: EKS, EC2, MediaConnect/IVS, S3 pipelines
Profiling: Nsight, TensorRT, GPU scheduling
You Might Be a Fit If You Have
Strong Python engineering fundamentals
CV experience: OpenCV, PyTorch, Detectron2/YOLO, object tracking, calibration
RL familiarity: PPO/SAC/IMPALA, Gymnasium/Gym, RLlib, SB3
Data tooling: NumPy, Pandas, Parquet, DVC
(Bonus) CUDA/TensorRT, AWS GPU infra, Unreal/Unity, Blender → USD, Omniverse Composer
Time Commitment
5–10 hours/week to start. Async-friendly, milestone-based.
