Demiurge Studios.
Actively Hiring
Making mobile games with an emphasis on deep gameplay systems and memorable characters
Senior Technical Artist
- Full Time
Posted: 4 months ago
Visa Sponsorship
Not Available
Hires remotely
Everywhere
RelocationAllowed
About the job
Demiurge is searching for a self directed, motivated Senior Technical Artist who has Unreal 5 experience and is eager to learn new proprietary technology for open world environments. We want a team player who possesses excellent communication skills, strong sense of accountability, and a desire to collaborate, learn, and grow with some of the top developers in the industry. If you have a blend of technical, people, and art skills, we’d love to talk with you!
Responsibilities:
- Provide technical art support for both co-developed and internally developed projects
- Work with artists, designers, and engineers to improve content creation processes, asset integration and workflow efficiency
- Design, develop and maintain Maya-specific tools to streamline 3D art asset pipelines
- Troubleshoot issues associated with art files as they arise and provide feedback and debugging of complex assets
- Create and maintain technical documentation
Qualifications:
- 2-3 years of experience working in a technical art role with at least 1-2 shipped titles
- Experience developing content creation workflows and asset integration processes
- A strong understanding of Maya’s pipeline and tools
- Experience with common scripting languages (Python, MEL script, etc.) and the ability to create custom art tools and scripts for Maya
- Experience working in Unreal and Unity for mobile, PC, and console
- Experience profiling in-game assets and providing optimization recommendations
- A strong reel/portfolio showing executed game technical art
- Must be eligible to work in the United States
Preference for candidates with:
- Familiarity with C#, C++, and working with Unreal Blueprint
- Exposure and comfort developing and implementing Unreal’s suite of AI and generative tools
- Experience working with VFX in Houdini, Maya, Unreal Niagara or Unity VFXGraph
- A practical knowledge of keyframing, joints and locators, particle systems, physics, and rigid/soft body simulations
- A deep love for games, with time regularly spent playing new releases
- Outside interests!
About the company
Demiurge Studios.
Actively Hiring
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