Virtual Tweens careers
"The Campus" a mobile app for adolescence (ages 10-18) that enables them to build groups that can do things together like play, compete and challenge within the group, accumulate assets for the group and play, compete and challenge with other groups. The Campus will enable users to create "frat houses" with their friends that will become their ultimate hangout place. This is a huge market with a significant need.
Virtual Tweens was founded in 2008 and has developed and operated ekoloko, one of the leading virtual worlds for tweens. The company has accumulated the technical and creative skills required in order to build an attractive platform for this age group and has developed the business skills required in order to build sustain and monetize a community over time. The company is also planning on leveraging the existing ekoloko community as alpha and beta users for the application ensuring quick and immediate feedback and a strong core community that be the basis for growth.
Virtual Tweens was founded in 2008 and has developed and operated ekoloko, one of the leading virtual worlds for tweens. The company has accumulated the technical and creative skills required in order to build an attractive platform for this age group and has developed the business skills required in order to build sustain and monetize a community over time. The company is also planning on leveraging the existing ekoloko community as alpha and beta users for the application ensuring quick and immediate feedback and a strong core community that be the basis for growth.
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Guy Spira
CEO at Max Brenner, where he grew the business from concept to 30 branched worlwide. Proeven track record growing businesses. Stanford MBA 1997
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