
Vinci4d.ai
We are building a co-pilot for hardware designers powered by our own physics and geometry kernels11-50 EmployeesActively Hiring
- B2B
- Early StageStartup in initial stages
Jobs at Vinci4d.ai
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Thermo-Mechanical Engineer - Palo Alto
NewPosted 1 week ago
Thermo-Mechanical Engineer - Palo Alto
- Engage with customer engineering teams during the evaluation phase by supporting simulation setup, running test cases, and interpreting results to demonstrate Vinci’s value.
- Collaborate with the sales team to deliver product demonstrations, conduct proof-of-concept evaluations, and participate in in-depth technical discussions with prospective customers.
In office • Palo Alto
$140k – $200kEngineering
Member of Technical Staff, AI Compute & Data Infrastructure
NewPosted 3 weeks ago
Member of Technical Staff, AI Compute & Data Infrastructure
- Compute architecture. Define how our GPU capacity is organized, provisioned, and grown, and how that architecture holds up as both the fleet and the team get larger.
- Workload scheduling. Own how competing work claims that capacity: queueing, priority, preemption, gang scheduling, and quota between training runs, validation jobs, and data preparation. This starts as a judgment call among a handful of stakeholders and becomes an allocation problem worth solving algorithmically. Recognizing when that transition arrives, and building for it, is part of the role.
In office • Palo Alto
$200k – $240kEngineering
Member of Technical Staff - Full-Stack Software Engineer
NewPosted 1 month ago
Member of Technical Staff - Full-Stack Software Engineer
- Design, implement, and operate Python-based microservices and gRPC APIs that expose native C++ engines and simulation/inference pipelines.
- Implement small-to-medium UI changes and work with product/UX on customer-facing React apps (TypeScript/JS, HTML/CSS) — from bug fixes to adding new pages or controls.
In office • Palo Alto
$180k – $220kEngineering
Backend Infrastructure Engineer
NewPosted 1 month ago
Backend Infrastructure Engineer
- Trained on petabytes of structured physics data
- Running billion-voxel inference in production
In office • Palo Alto
$165k – $180kEngineering
Member of Technical Staff - Software Engineer
NewPosted 1 month ago
Member of Technical Staff - Software Engineer
- We're building an AI assistant for hardware designers. Our mission is to enable millions of hardware designers and engineers to iterate through designs 1000x faster.
- We are building our geometry + physics driven foundation model for each class of part design.
In office • Palo Alto
$180k – $220kEngineering
Release Manager & QA Engineer
NewPosted 1 month ago
Release Manager & QA Engineer
- Own the Release Lifecycle: Act as the final gatekeeper for production deployments, managing versioning, coordinating "Go/No-Go" decisions, and overseeing deployment pipelines and customer installations.
- Bridge Engineering & Product: Collaborate with AI/ML experts, thermal/mechanical engineers,...
In office • Palo Alto
$150k – $170kEngineering
Member of Technical Staff - Protocol & Security Engineer
NewPosted 1 month ago
Member of Technical Staff - Protocol & Security Engineer
- Design the protocol for cross-system communication: schema, versioning, and negotiation, built so future capabilities extend it rather than break it
- Own the secure transport and service identity layer, including certificate, key, and credential design
In office • Palo Alto
$190k – $220kOther Engineering
Member of Technical Staff — Thermal Simulation Engineer
NewPosted 2 months ago
Member of Technical Staff — Thermal Simulation Engineer
- Validate new solvers and methods: build test cases that stress steady-state and transient conduction, convection, and thermoelastic stress and warpage, and benchmark them against competitor FEA tools and measured data.
- Help set the accuracy bar for release, and say so when it isn't met.
In office • Palo Alto
$150k – $210kEngineering
Procedural Data Generation Engineer
NewPosted 3 months ago
Procedural Data Generation Engineer
- Design and build procedural generators for parametric, hardware-like geometry using programmatic CAD (e.g., CadQuery, OpenCascade, Build123d) or another tool of your choice.
- Generate physically plausible simulation configurations — boundary conditions, material assignments, loading scenarios — that respect real engineering constraints.
In office • Palo Alto
$170k – $230kEngineering
Physics Applications - Software Engineer (Principal)
NewPosted 4 months ago
Physics Applications - Software Engineer (Principal)
- Trained on PetaBytes of structured physics data
- Running billion-voxel inference in production
In office • Palo Alto
$210k – $285kOther Engineering
Systems Engineer - Simulation Correctness (Senior)
NewPosted 4 months ago
Systems Engineer - Simulation Correctness (Senior)
- Trained on PetaBytes of structured physics data
- Running billion-voxel inference in production
In office • Palo Alto
$190k – $250kOther Engineering
Member of Technical Staff - Geometry / Meshing Engineer
NewPosted 4 months ago
Member of Technical Staff - Geometry / Meshing Engineer
- Develop and optimize algorithms for geometry import, repair, parameterization, mesh refinement/coarsening, adaptation, quality improvement, and mesh-to-simulation interoperability.
- Contribute to geometry processing and mesh generation pipelines (surface/volume, unstructured/structured, quad/hex/tri/tet) suitable for industrial-scale hardware design.
In office • Palo Alto
$180k – $240k