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Vinci4d.ai
Actively Hiring
We are building a co-pilot for hardware designers powered by our own physics and geometry kernels11-50 Employees
  • B2B
  • Early Stage
    Startup in initial stages

Jobs at Vinci4d.ai

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Other Engineering

Thermo-Mechanical Engineer - Palo Alto

NewPosted 1 week ago

Thermo-Mechanical Engineer - Palo Alto

  • Engage with customer engineering teams during the evaluation phase by supporting simulation setup, running test cases, and interpreting results to demonstrate Vinci’s value.
  • Collaborate with the sales team to deliver product demonstrations, conduct proof-of-concept evaluations, and participate in in-depth technical discussions with prospective customers.
Engineering

Member of Technical Staff, AI Compute & Data Infrastructure

NewPosted 3 weeks ago

Member of Technical Staff, AI Compute & Data Infrastructure

  • Compute architecture. Define how our GPU capacity is organized, provisioned, and grown, and how that architecture holds up as both the fleet and the team get larger.
  • Workload scheduling. Own how competing work claims that capacity: queueing, priority, preemption, gang scheduling, and quota between training runs, validation jobs, and data preparation. This starts as a judgment call among a handful of stakeholders and becomes an allocation problem worth solving algorithmically. Recognizing when that transition arrives, and building for it, is part of the role.
Engineering

Member of Technical Staff - Full-Stack Software Engineer

NewPosted 1 month ago

Member of Technical Staff - Full-Stack Software Engineer

  • Design, implement, and operate Python-based microservices and gRPC APIs that expose native C++ engines and simulation/inference pipelines.
  • Implement small-to-medium UI changes and work with product/UX on customer-facing React apps (TypeScript/JS, HTML/CSS) — from bug fixes to adding new pages or controls.
Engineering

Backend Infrastructure Engineer

NewPosted 1 month ago

Backend Infrastructure Engineer

  • Trained on petabytes of structured physics data
  • Running billion-voxel inference in production
Engineering

Member of Technical Staff - Software Engineer

NewPosted 1 month ago

Member of Technical Staff - Software Engineer

  • We're building an AI assistant for hardware designers. Our mission is to enable millions of hardware designers and engineers to iterate through designs 1000x faster.
  • We are building our geometry + physics driven foundation model for each class of part design.
Engineering

Release Manager & QA Engineer

NewPosted 1 month ago

Release Manager & QA Engineer

  • Own the Release Lifecycle: Act as the final gatekeeper for production deployments, managing versioning, coordinating "Go/No-Go" decisions, and overseeing deployment pipelines and customer installations.
  • Bridge Engineering & Product: Collaborate with AI/ML experts, thermal/mechanical engineers,...
Engineering

Member of Technical Staff - Protocol & Security Engineer

NewPosted 1 month ago

Member of Technical Staff - Protocol & Security Engineer

  • Design the protocol for cross-system communication: schema, versioning, and negotiation, built so future capabilities extend it rather than break it
  • Own the secure transport and service identity layer, including certificate, key, and credential design
Other Engineering

Member of Technical Staff — Thermal Simulation Engineer

NewPosted 2 months ago

Member of Technical Staff — Thermal Simulation Engineer

  • Validate new solvers and methods: build test cases that stress steady-state and transient conduction, convection, and thermoelastic stress and warpage, and benchmark them against competitor FEA tools and measured data.
  • Help set the accuracy bar for release, and say so when it isn't met.
Engineering

Procedural Data Generation Engineer

NewPosted 3 months ago

Procedural Data Generation Engineer

  • Design and build procedural generators for parametric, hardware-like geometry using programmatic CAD (e.g., CadQuery, OpenCascade, Build123d) or another tool of your choice.
  • Generate physically plausible simulation configurations — boundary conditions, material assignments, loading scenarios — that respect real engineering constraints.
Engineering

Physics Applications - Software Engineer (Principal)

NewPosted 4 months ago

Physics Applications - Software Engineer (Principal)

  • Trained on PetaBytes of structured physics data
  • Running billion-voxel inference in production
Other Engineering

Systems Engineer - Simulation Correctness (Senior)

NewPosted 4 months ago

Systems Engineer - Simulation Correctness (Senior)

  • Trained on PetaBytes of structured physics data
  • Running billion-voxel inference in production
Other Engineering

Member of Technical Staff - Geometry / Meshing Engineer

NewPosted 4 months ago

Member of Technical Staff - Geometry / Meshing Engineer

  • Develop and optimize algorithms for geometry import, repair, parameterization, mesh refinement/coarsening, adaptation, quality improvement, and mesh-to-simulation interoperability.
  • Contribute to geometry processing and mesh generation pipelines (surface/volume, unstructured/structured, quad/hex/tri/tet) suitable for industrial-scale hardware design.