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People at Valve
Данияр Сагатаев
David Monroe
Hannah Pham
Multidisciplinary Visual Designer with experience in digital, packaging, and editorial design.
Ramazan Üsen
Worked at Valve for Localization Translation, Self-Study for Game Development. Graduated from Bilkent University
Justin Yorke
Ken Birdwell
Started out in circuit design, finished up in video games. On my way there passed through telephony, CPU emulation, medical imaging, and networking.
Marco Micheletti
Successful product development and manufacturing professional who has brought to market some of the biggest products to ever come out of the Northwest.
Angel investor, SpaceX manager, Valve tech, co-created hit Morfo app, Lithtech engine.
Amy Becker
Corey Fellows
danny janevski
Şafak Kul
