
Team Xplicit LLC is an esports organization with some of the most talented gamers/creators1-10 Employees
- B2C
- Early StageStartup in initial stages
Team Xplicit careers
Team Xplicit, LLC is an esports organization. We compete on a semi-pro to pro-level in the industry under a few titles; Rocket League, Fortnite and Valorant. Not only do compete but we also hold our own tournaments and stream content to our fan, supporters and community. But the overall goal of the organization is to bridge the gap between talented players and the esports scene.
The current problem in this industry is that there is no clear path for players to pursue their career in esports. Our goal is to the number hub for players to come to and expand upon their talent and skills. This way organizations, including Team Xplicit, who are searching for talented players are not tasked with a difficult search because of our player base.
___________
The Market
● The esports industry is a continuously growing market. Because of streaming services like Twitch and Youtube, access to a multitude of viewers has allowed for a substantial amount of revenue in the market.
● So the opportunity is limitless. **As of 2019, the audience growth in esports grew from 335 Million in 2017 to 454 Million and is expected to reach 645 Million people by 2022. With this growth, in 2019, the total revenue generated as a whole, was around $1.1 Billion and is on track to generate $1.8 Billion by 2022.
● This is where our target audience is; all esports enthusiasts are who we are targeting. We are competing with other organizations, big and small, to capture the attention of this market audience.
**Source: NewZoo
The current problem in this industry is that there is no clear path for players to pursue their career in esports. Our goal is to the number hub for players to come to and expand upon their talent and skills. This way organizations, including Team Xplicit, who are searching for talented players are not tasked with a difficult search because of our player base.
___________
The Market
● The esports industry is a continuously growing market. Because of streaming services like Twitch and Youtube, access to a multitude of viewers has allowed for a substantial amount of revenue in the market.
● So the opportunity is limitless. **As of 2019, the audience growth in esports grew from 335 Million in 2017 to 454 Million and is expected to reach 645 Million people by 2022. With this growth, in 2019, the total revenue generated as a whole, was around $1.1 Billion and is on track to generate $1.8 Billion by 2022.
● This is where our target audience is; all esports enthusiasts are who we are targeting. We are competing with other organizations, big and small, to capture the attention of this market audience.
**Source: NewZoo
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Eugine Baffoe
Founder Team Xplicit • Worked at @Ultimate Software
Valuation
$3M
Funded over
1 round
Latest round
Pre-Seed (Mar 2019)
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