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Train models on any hardware1-10 Employees

Jobs at San Francisco Tensor Company

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      Member of Technical Staff, Sandbox Infrastructure

      NewPosted yesterday

      Member of Technical Staff, Sandbox Infrastructure

      • You'll extend our sandboxing stack to new vendors and accelerators
      • You'll build and maintain GPU virtualization below the runtime, including gVisor work at the driver and ioctl level
      Engineering

      Member of Technical Staff, Product Engineering

      NewPosted yesterday

      Member of Technical Staff, Product Engineering

      • You'll take full ownership of product areas in Model Foundry: scoping, designing, building and iterating on them
      • You'll build clean, fast and polished web interfaces with NextJS that feel almost native
      Engineering

      Member of Technical Staff, Post-Training & Applied Research

      NewPosted yesterday

      Member of Technical Staff, Post-Training & Applied Research

      • You'll own the post-training pipeline end-to-end: data curation, SFT, preference optimization, RL, evals, distillation and finally deployment
      • You'll design reward functions and RL looks along customer domain experts, who know the task inside-out but not our training stack
      Engineering

      Member of Technical Staff, GPU Kernels

      NewPosted yesterday

      Member of Technical Staff, GPU Kernels

      • You'll write and hand-optimize kernels for real workloads to find the ceiling before the search goes looking for it
      • You'll profile at the microarchitectural level: SM and CU utilization, warp stalls, memory bank conflicts, register pressure, instruction throughput, occupancy tradeoffs
      Engineering

      Member of Technical Staff, GPU Compiler

      NewPosted yesterday

      Member of Technical Staff, GPU Compiler

      • You'll build and extend MLIR dialects and passes to optimize training and inference workloads
      • You'll work in our LLVM backend, below ptxas, on instruction selection, scheduling, register allocation and direct cubin emission and work on standing up equivalent depth on AMD, TPU and Trainium targets
      Engineering

      Member of Technical Staff, AI-Driven Compilation

      NewPosted yesterday

      Member of Technical Staff, AI-Driven Compilation

      • You'll design and implement RL systems that search over a massive program space: instruction selection, schedules, tile sizes, fusion strategies and phase ordering
      • You'll build agentic compilation loops that use LLMs to reason about IR, propose transformations and learn from measured results