Ovation careers
Achievements in games are broken. A player spends hundreds of hours earning badges, titles, and milestones — and none of it means anything outside the game it was earned in. Progress is siloed. Recognition is disposable. Ovation fixes that.
Ovation is a universal achievement platform. We provide the infrastructure for any game studio to issue achievements that are portable — they belong to the player, travel across games, and carry bound digital assets like badges, icons, titles, and sprays. One API call. That's all it takes for a studio to start issuing achievements that persist beyond their game.
For studios, we eliminate weeks of engineering. No more building achievement systems from scratch — database schemas, UI, persistence logic, asset pipelines. Ovation handles all of it. Studios integrate in under an hour via our Unity SDK, a drop-in web snippet, or a direct REST API, and immediately get a production-grade achievement system with offline support, built-in UI, asset hosting, webhooks, and more. It's free in Phase 1.
For players, we're building something bigger. Every achievement earned in an Ovation-connected game is recorded to a portable identity — a living passport of everything a player has accomplished across every game in the network. Phase 1 is invisible to players; we're planting seeds. When our player-facing app launches, every achievement earned before it existed will be there waiting.
The long-term vision extends beyond games. Brands issue achievements for real-world actions that show up in games. Social platforms become surfaces where earned recognition is displayed.
Ovation becomes a reputation layer for the internet — where what you've done follows you everywhere and means something everywhere. We're live in production with a full REST API, a customer-facing authority portal, Unity and web SDKs, and a slot-based digital asset system. Now we're building the network.
Ovation is a universal achievement platform. We provide the infrastructure for any game studio to issue achievements that are portable — they belong to the player, travel across games, and carry bound digital assets like badges, icons, titles, and sprays. One API call. That's all it takes for a studio to start issuing achievements that persist beyond their game.
For studios, we eliminate weeks of engineering. No more building achievement systems from scratch — database schemas, UI, persistence logic, asset pipelines. Ovation handles all of it. Studios integrate in under an hour via our Unity SDK, a drop-in web snippet, or a direct REST API, and immediately get a production-grade achievement system with offline support, built-in UI, asset hosting, webhooks, and more. It's free in Phase 1.
For players, we're building something bigger. Every achievement earned in an Ovation-connected game is recorded to a portable identity — a living passport of everything a player has accomplished across every game in the network. Phase 1 is invisible to players; we're planting seeds. When our player-facing app launches, every achievement earned before it existed will be there waiting.
The long-term vision extends beyond games. Brands issue achievements for real-world actions that show up in games. Social platforms become surfaces where earned recognition is displayed.
Ovation becomes a reputation layer for the internet — where what you've done follows you everywhere and means something everywhere. We're live in production with a full REST API, a customer-facing authority portal, Unity and web SDKs, and a slot-based digital asset system. Now we're building the network.
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Sam Parks
I'm a founder, engineer, scientist, and CTO. I build, launch, and scale deep-tech products and companies.
Kitestring Technical Services • Des Moines • 6 days ago
Gatik • California • $160k – $260k • 2 weeks ago
CEI Engineering Associates • Bentonville • $72k – $121k • 3 weeks ago
Gratsy • Bentonville • 3 weeks ago
MoodMe • New York City • 10.0% – 25.0% • 3 weeks ago



