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Virtual Reality content to educate children about art1-10 Employees
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Virtual Reality content to educate children about art
Musemio will transform the way children learn from flat 2D into an exciting 4D format taking the teaching and learning experiences to the next level. Our Edtech platform provides a gamified learning journey for children between the ages of 7 to 12 by engaging with arts and cultural content supported by physical museum collections.

We do this by:
-Collecting museum generated content;
-Adapting this content to become an exciting educational quest;
-Releasing the game on the subscription basis to our users.

We will first release Musemio to parents and carers of children within the B2C market before our B2B school expansion.

Benefits:
With the confirmed 35% increase in test scores and 90% increase in attention levels, virtual reality is the way to catalyse learning; at Musemio, we are an active part of this educational revolution, and we hope that you will join us on our journey!
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Dmitry Vastyanov
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Making sure Musemio hire in the most effective way.
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