IMVERSE company logo
Real-time volumetric holograms for Location Based Entertainment and Telepresence1-10 Employees
  • Early Stage
    Startup in initial stages
Website
Locations
Company size
1-10 people
Total raised
$1.6M
Markets
TelecommunicationsLocation Based ServicesEntertainment Industry3D TechnologyVirtual Reality
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IMVERSE careers

Real-time volumetric holograms for Location Based Entertainment and Telepresence
IMVERSE is a voxel graphics company, spin off from EPFL, developing technology for 3D content creation and embodiment in XR and Location Based Entertainment.

We are currently targeting LBE with our real-time volumetric capture stage. This is a unique system in the world as the players can see themselves and their friends live captured as a digital hologram inside of VR. They can touch virtual objects with their own holographic bodies without the need of controllers, motion capture sensors, or wearing any device but the headset.

Thanks to our proprietary voxel rendering technology we can address many markets in the near future such as volumetric video for telepresence, virtual production of movies, and the creation of a complete game engine that will set a new standard for 3D graphics.
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Javier Bello Ruiz
Avatar for Javier Bello Ruiz
CEO & co-founder at www.imverse.com Voxel graphics company developing technology for 3D content creation and embodiment in XR and Location Based Entertainment.
Robin Mange
Avatar for Robin Mange
Total raised

$1.6M

Funded over

2 rounds

Latest round

Seed (Aug 2018)

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