Greenriot
Greenriot is a circular economy Startup and mobile app to boost local circular economy1-10 EmployeesActively Hiring
- Top 1% of respondersGreenriot is in the top 1% of companies in terms of response time to applications
- Responds within a dayBased on past data, Greenriot usually responds to incoming applications within a day
- B2C
- Early StageStartup in initial stages
- Growing fastShowed strong hiring growth in the past month
- Website
- Location
- Kissimmee
- Company size
- 1-10 people
- Market
Greenriot careers
Tons of valuable objects in good or perfect condition like toys, furniture's, decoration, electronics… end up in landfills or recycling plants daily. By innovating it is possible to generate an incentive to give them a second life. Greenriot is an App to generate incentives and facilitate local circular economy tasks collaboratively
User experience of "Stooping" activity (sharing photos and locations of discarded stuff on streets) on social media is horrible, information is disorganized and require many manual tasks that dont allow scaling, our solution save times and work to users and give an extra incentive, giving the option of monetizing and gamifying the activity.
The model of Circular economy flea market organizations of selling things that people want to get rid of offering the service of emptying houses or receiving donations its a very profitable model that should be scaled, decentralized and digitized. These organizations receive too many donations at their Stores so they have to select the most valuable items and discard the rest, generating waste with valuable objects. By scaling the model, the problem can be minimized.
Circular economy flea market organizations like Goodwill ,Salvation army, traperos emaus and most of 2nd hand thrift stores or garage sales dont have most of their local catalogs digitized. App or web systems on the market aren't good solutions for local thrifting, buying live and being able to touch and feel something before buying it has a differential value, online shopping often its not satisfactory, Apps or webs system on the market are good for online shopping but not for local thrifting.
Consumers often throw away valuable items because there are no facilities to sell of donate fast and easy, repair, or transport them. By better organizing information and communication to facilitate these local tasks with offer and demand ads for easy matching its possible to generate ecological and economical incentives for making t
User experience of "Stooping" activity (sharing photos and locations of discarded stuff on streets) on social media is horrible, information is disorganized and require many manual tasks that dont allow scaling, our solution save times and work to users and give an extra incentive, giving the option of monetizing and gamifying the activity.
The model of Circular economy flea market organizations of selling things that people want to get rid of offering the service of emptying houses or receiving donations its a very profitable model that should be scaled, decentralized and digitized. These organizations receive too many donations at their Stores so they have to select the most valuable items and discard the rest, generating waste with valuable objects. By scaling the model, the problem can be minimized.
Circular economy flea market organizations like Goodwill ,Salvation army, traperos emaus and most of 2nd hand thrift stores or garage sales dont have most of their local catalogs digitized. App or web systems on the market aren't good solutions for local thrifting, buying live and being able to touch and feel something before buying it has a differential value, online shopping often its not satisfactory, Apps or webs system on the market are good for online shopping but not for local thrifting.
Consumers often throw away valuable items because there are no facilities to sell of donate fast and easy, repair, or transport them. By better organizing information and communication to facilitate these local tasks with offer and demand ads for easy matching its possible to generate ecological and economical incentives for making t
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