Connecting video gaming and tech together to help save lives of children in hospitals51-200 Employees
- B2C
- Growth StageExpanding market presence
- Website
- Location
- Company size
- 51-200 people
- Market
Culture and benefits at Games For Love
Culture overview
This speaks to who we are as an organization, and the objective of everyone who is associated to GFL. -Community -Integration -Collaboration -Generosity -Respect -Transparency -Approachability -Improvement -Empowerment -Confidence -Nothing is impossible -Servant leadership -Fall in love with the process of becoming great