
Player-Acquisition-As-A-Service (PAAAS) solution using NFTs to on-board players to games1-10 Employees
- B2B
- Early StageStartup in initial stages
C4D Silica neXus careers
The Digital Vending Machine is Born!
“Player Acquisition Engine” (“PAE”) is a Player-Acquisition-As-A-Service (PAAAS) solution for on-boarding millions of players to Convergence’s entertainment partners. The PAE is fully functioning & is in its final internal testing phase. The market is ripe & prepared for this next phase. It is also mature & is thirsting for innovative advancements of this nature. PAE offers Game Developers high profile marketing and player acquisition in exchange for an allotment of digital collectibles from their games.
PAE offers high profile marketing and player acquisition to Family Entertainment Centers (FECs) in exchange for prime floor space at redemption counters. FECs receive unique & valuable digital product & content for their redemption centers on a consignment basis thereby cutting down on their inventory costs. Digital assets are much harder to steal, lose, or break, which cuts down on shrinkage.
“Player Acquisition Engine” (“PAE”) is a Player-Acquisition-As-A-Service (PAAAS) solution for on-boarding millions of players to Convergence’s entertainment partners. The PAE is fully functioning & is in its final internal testing phase. The market is ripe & prepared for this next phase. It is also mature & is thirsting for innovative advancements of this nature. PAE offers Game Developers high profile marketing and player acquisition in exchange for an allotment of digital collectibles from their games.
PAE offers high profile marketing and player acquisition to Family Entertainment Centers (FECs) in exchange for prime floor space at redemption counters. FECs receive unique & valuable digital product & content for their redemption centers on a consignment basis thereby cutting down on their inventory costs. Digital assets are much harder to steal, lose, or break, which cuts down on shrinkage.
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Andrew Prell
Veteran inventor, director, developer, entrepreneur, early pioneer (90's) of VR, AWT, Reality Rocket, Wolfenstein VR, Cybertag, Cross-Reality/XR, Silica neXus.
Ron Meiners
Social Media/Online Community Director, EA-Sims, Hollywood Interactive, THQ, Turner, Ubisoft, StartupIcon.tv
Frank Ballouz
Atari's 1st National Sales & Marketing Manager, executive at Nintendo, Capcom and Namco. Consulted for fortune 500 companies such as @intel and @Microsoft.
Tom Roe
Author of the Silica sci-fi / fantasy novel series. Digital storyteller/artist with a background in game design, 3d, aircraft avionics and weapons systems.
Andrew J Prell
Veteran inventor, director, developer, serial entrepreneur, pioneer of VR: 90s, AWT "Reality Rocket" Wolfenstein VR, CyberTag, & PixelPlanes based Xenomorph.
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