- B2B
- Early StageStartup in initial stages
Burnout Game Ventures careers
We are looking to raise $2 million via a PPM offering. We’ve raised $540k+, with 50% of our investors reinvesting, to fund our “economic development through game development”.
The video game industry is a $175Bn+ industry that’s been growing at 10%/year for the past 20+ years (20% last year). People logically ask, “What’s the problem?” There are several: 3.1 billion gamers crave original content, but 80% of games sold are sequels; distribution platforms - Sony, Apple, Microsoft, etc. - suffer significant troughs in revenue flow, since the big games don’t come out every week; and, while there are 2 million developers (“Indie” devs) out there, they have a 95% failure rate to break even.
Why? Because they don’t know how to make a business out of their game idea. They focus on making games they want to SELL, rather than games people want to BUY. And, they don’t PLAN. So, their scope, schedule & marketing go out the window, with predictable results. When they’re the large majority of suppliers to a $175Bn dynamic industry, that’s a problem.
Our solution is to be more than just an incubator, accelerator, publisher, or investor. As a “Venturator™”, we provide all the people, resources, proprietary processes and motivation they need, to create quality games fast… We have more than 700+ people in our Talent Pool, with 100+ talented people working on 11 projects for 6 startups, with dozens more scheduled over the next 24 months. Our goal is to create 50+ sustainable game companies in five years.
For additional information, see our Investor Portal here: burngameven.com/investor-portal
The video game industry is a $175Bn+ industry that’s been growing at 10%/year for the past 20+ years (20% last year). People logically ask, “What’s the problem?” There are several: 3.1 billion gamers crave original content, but 80% of games sold are sequels; distribution platforms - Sony, Apple, Microsoft, etc. - suffer significant troughs in revenue flow, since the big games don’t come out every week; and, while there are 2 million developers (“Indie” devs) out there, they have a 95% failure rate to break even.
Why? Because they don’t know how to make a business out of their game idea. They focus on making games they want to SELL, rather than games people want to BUY. And, they don’t PLAN. So, their scope, schedule & marketing go out the window, with predictable results. When they’re the large majority of suppliers to a $175Bn dynamic industry, that’s a problem.
Our solution is to be more than just an incubator, accelerator, publisher, or investor. As a “Venturator™”, we provide all the people, resources, proprietary processes and motivation they need, to create quality games fast… We have more than 700+ people in our Talent Pool, with 100+ talented people working on 11 projects for 6 startups, with dozens more scheduled over the next 24 months. Our goal is to create 50+ sustainable game companies in five years.
For additional information, see our Investor Portal here: burngameven.com/investor-portal
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Rupert Meghnot
A lifelong entrepreneur, I find, filter & incubate video game startups via my company, Burnout Game Ventures. Creative, knowledge builder, project mgt. and startup SME.
Valuation
$0
Funded over
1 round
Latest round
Seed (May 2017)
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