- Early StageStartup in initial stages
Rigging artist
- ₹1.8L – ₹3L
- 1 year of exp
- Full Time
Not Available
Shweta Upadhyay
About the job
Software skills
Autodesk Maya, 3DSMAX, Blender (would be a plus)
Job Description & Responsibilities and Duties
Should have a sound knowledge of Human & Animal Anatomy
Must know animation or basic modelling (other than rigging)
Creating high-quality rigging and skinning for CG models
Work collaboratively with other members of the 3D team
Ensure that the rig is pipeline friendly
Will be responsible for creating animation rigs for characters, creatures, props and vehicles
Work with the team to develop an intuitive and responsive rig for each character Highly controllable rigs for detailed mechanical, characters or vehicles in motion
Work to create top quality body and facial rigs that meet the desired quality and style
Work closely with the Animation team to ensure that the production needs are understood.
Provide creative ideas and solutions for the projects for both a visual and technical level.
Artists should thrive under the pressure of a deadline- driven environment and work as a team player.
Great to have
Understanding of animation pipelines and the processes involved from the conceptual phase to implementation