- Early StageStartup in initial stages
3D Modelling cum Texturing Artist
- ₹1.8L – ₹3L
- 1 year of exp
- Full Time
Not Available
Shweta Upadhyay
About the job
Keywords: Modeling, unwrapping, texturing, autodesk maya, 3d maya, 3dsmax
Software skills
Autodesk Maya, 3DSMAX
Photoshop
Substance painter, Blender (would be a plus)
Job Description & Responsibilities and Duties
Work with script writer to understand the story lines and actions and settings
necessary to implement the plot.
Create character models from scratch which will respond to technical and aesthetic standards for the project
Create texture maps (Diffuse, Normal, Specular, AO)
Conceptualise and create high-quality environment and props for scene development as per project needs
Suggest/Setup workflows and pipelines for asset creation
Identify and optimize bottlenecks and automation possibilities
Maintain a good team dynamics
Ability to efficiently multitask on various projects
To cooperate with production staff to deliver work in deadlines
To be a problem solver and be organized as per checklist generated per project.
To coordinate with different teams to give the finished product.
To attend project team meetings.
Required Experience and Qualifications
Artistic and creative sense
Good understanding of human anatomy
Experience in Organic/Inorganic Sculpting and modeling
Preferred candidates with prior experience in Character modeling & texturing
Graduate degree/Diploma in 3D animation, Education with BFA (Bachelor of Fine Arts) preferred
Minimum 1 year working experience as Modeling /Texturing Artist.
Good to have
Other skills like rigging, knowledge of lighting, or rendering