- Scale StageRapidly increasing operations
- Valuation $1B+This company has a valuation of $1B or more
UI/UX Artist - Picante's Studio - Match3
- Full Time
Not Available
About the job
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
This position is fully remote within +/- 2h of Barcelona.
Team
Joining our Gaming games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
Voodoo is creating a new studio with a very exciting and ambitious mission: release the next $1B Match 3 game, pioneering the next generation in this category. We aim to elevate quality and innovation in casual, redefine industry standards, and deliver fun to a broad audience. You will be joining this studio as Senior UI/UX Artist.
Role
We are looking for a Senior UI/UX Artist to play a key role in crafting our next $1B casual game hit. You will be crucial in shaping the artistic direction and helping to lay the groundwork for a new Match-3 studio. This position empowers you to define and build the visual style from the very beginning, contributing across creative, technical, and strategic stages.
- Designing and maintaining UX flows, wireframes, and flowcharts in Figma, with a strong grasp of user-centred design.
- Creating and managing a cohesive UX/UI framework for the game, ensuring consistency across assets and user interactions.
- Working in a dynamic, fast-paced environment, iterating quickly on designs to refine game features.
- Proactively handling UI visual elements, including icon creation and mock ups of final art assets to guide the visual direction.
- Exporting and implementing assets into Unity, with an understanding of technical constraints and familiarity with optimisation, basic animation, and VFX implementation.
Profile
- 4+ years of experience in UI art for mobile games, ideally with experience in LiveOps.
- 2+ years of UX design experience, with skills in wireframing, flowcharting, and user experience design.
- Expertise in Figma for UX/UI framework development, along with Photoshop proficiency for detailed asset creation.
- Familiarity with Unity for asset implementation, optimisation, basic animation, and VFX to enhance user experience.
- Ability to create and maintain a UX/UI framework library and effectively use AI tools to accelerate prototyping and image generation.
- Strong cross-functional communication skills, with experience in remote work settings and a proactive approach to identifying product needs and design references.
- A strong portfolio showcasing UI/UX design in mobile games.
Nice to Have- Experience with UI animation, motion graphics, or VFX to add dynamic elements to the UI.
- Skills in rapid UX prototyping to quickly iterate on design ideas.
- Experience with 3D modelling relevant to UI/UX design in gaming contexts.
Benefits
- Best-in-class compensation
- Other benefits according to the country you reside
About the company
- Scale StageRapidly increasing operations
- Valuation $1B+This company has a valuation of $1B or more