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Sumo Digital
Actively Hiring
We Make Games

Technical Designer

Posted: 2 weeks ago• Recruiter recently active
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About the job

Specialising in AAA PC and console games development, Red Kite has a proven track record in the creation of cutting-edge games across varying genres.

Having set up home in the beautiful Grade-II listed Park Row House in Leeds city centre, Red Kite continues to develop top-quality games for multiple world-class publishing partners such as Sony, Microsoft, Activision, 2K, SEGA, Warner Bros., Epic, 505, Rare, Rocksteady, Codemasters, Sharkmob, Mediatonic and Remedy.

Several titles include Exoborne, Suicide Squad: Kill the Justice League, Hogwarts Legacy, Fall Guys, Mafia: Definitive Edition, Mafia III: Definitive Edition, Control Ultimate Edition, Two Point Hospital, Knockout City, Battletoads, Crackdown 3, Payday 2, Team Sonic Racing, DiRT 4 and God of War III: Remastered.

It is a very exciting time to join Red Kite; not only are we working on multiple high-profile games, we are also developing our own IP. Here is what we can tell you about, we are:

• Partnered with Sharkmob on the upcoming tactical open world extraction shooter, Exoborne• Continuing to support Warner Bros. on multiple titles• Working on 2 high-profile AAA 1st person shooters in UE5• Developing Red Kite’s first original game

One of the most interesting aspects to working at Red Kite is the diversity of projects present within the studio and we constantly find ourselves pushing the boundaries when it comes to the gameplay that we are creating and the technologies that we are engineering.

Day in the life of a Technical Designer:

As a Technical Designer at Red Kite, you’ll take full ownership of side-missions, guiding them from initial concept through to implementation. You'll be responsible for designing mission areas with a focus on creating engaging, standalone experiences that contribute to the game’s wider narrative. Working collaboratively with both internal and external team members, you’ll play a key role in iterating on designs to ensure they align with the overarching game experience and goals. You'll also help define and implement technical design systems and tools that streamline workflows and enhance productivity, whilst working closely with our code, art, and design teams, contributing to a cohesive and efficient production process that brings the game’s vision to life.

Please note, you will need to be onsite in Leeds Monday-Friday.

What you need to do this job:

• Experience as a Technical Designer within the games industry.• Technically proficient in Unreal Engine.• Good knowledge of game and level design principles.• Good knowledge of C# or similar scripting languages.

The Interview Process:

At Red Kite Games, we want a holistic and engaging interview process that allows us to get to know you, your skills and your potential. For our Technical Designer role, we have a 2 stage interview process:

1st Stage: One hour Teams call with our Creative Director and Lead Designer. Here we will talk with you about your experience and skills, our expectations in the role and ask some competency based questions. There will, of course, be opportunities for you to ask questions!

2nd Stage: This will be an onsite meeting where you will get to meet the team! You will get a tour of our studio and meet with a variety of people. This usually takes a few hours.

About the company

Sumo Digital company logo

Sumo Digital

Actively Hiring
We Make Games501-1000 Employees
Company Location
Sheffield
Company Size
501-1000
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