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    Erin Rosenthal

    Erin Rosenthal

    Experienced Product Manager and Product Designer.

    Launched many first generation products at Apple, Google, and startups.

    BS CS from GaTech.

    Product Manager San Francisco Georgia Institute of ...
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    Experience
    Cola
    Exit
    Cola
    Head of Product 2015 - Present (about 11 years)
    Launched Cola, an extensible messaging app that streamlines communication through live-updating, interactive chat messages. Check it out at http://cola.io

    Responsible... more for driving product priorities and releases including UX workflows, wireframes, and feature specs.

    Successfully launched v1 on March 10, 2016, a bubble developer kit in June 2016, and v2 with significantly changed UI in October 2016.
    Rene Diaz
    Rene Diaz
    Founder, Independent Product and UX Consultant 2014 - Present (over 12 years)
    Working with innovators at early startups to clarify their ideas and goals, refine product direction, define the UX, expand to broader markets, and stay on track.

    Deliverables:... more Product roadmaps, business models, user segmentation, competitive analysis, feature definition and prioritization, UX model, mockups, wireframes and workflows, functional HTML mockups in Bootstrap, user surveys, product websites, end user documentation.
    Google
    Google
    Product Manager - Google Keep 2012 - 2014 (almost 2 years)
    Launched 1.0 product for Android and grew to be the sole Product Manager for product including Web and Chrome applications.

    Partnered with Engineering and design teams... more to define features, provide feedback, manage priorities, and maintain roadmap. Worked cross-functionally with marketing, legal, product support, and end user documentation teams. Partnered with other product teams to deliver cross-application reminders feature across Gmail, Google Now, and Calendar.
    Product Manager - Accessibility 2011 - 2012 (over 1 year)
    Accessibility advocate at Google, focused on increasing awareness, sensitivity, and knowledge of blind, low-vision, and hearing impairment computing needs for all Google products.... more

    Educated product teams on requirements, demonstrated how to develop and test for accessibility, and established guidelines and deadlines. Made accessibility part of the product process by encouraging executive sponsorship and oversight.
    Apple
    Apple
    Engineering Program Manager - iOS and MacOS 2006 - 2011 (over 4 years)
    Drove iPhone UI design from executive approval to delivery, ensuring Apple’s famed pixel perfection.

    Tracked design progress, managed design reviews and provided feedback.... more Worked with engineering to assess feasibility, review implementation, and remove obstacles along the way. Identified additions to UIKit and the Human Interface Guidelines. Managed pixel perfection of keynote presentation asset deliveries.

    Shipped original iPhone up to iPhone 4, as well as iPad and a few MacOS releases.
    Samsung Design America
    Samsung Design America
    UI Engineer and Interaction Designer 2004 - 2006 (over 1 year)
    Devised UIs for concept and line-up products, including MP3 players, cameras, kitchen appliances, and televisions.

    Deliverables: User research, personas, product concepts,... more differentiating features, wireframes, interaction flows, high-fidelity prototypes, presentations, and UI specs. Managed project proposals, including scope, timeline, staffing, budgets. Hired and managed external contractors as needed.
    Macromedia
    Exit
    Macromedia
    Software Engineer 2003 - 2004 (over 1 year)
    Front-end Engineer for Macromedia Central, a Flash desktop application platform evolved to become Adobe Air. Defined and built application features in ActionScript, including... more the core UI for launching, installing, and managing applications for the platform.
    Method
    Exit
    Method
    Director / Software Engineer 2002 - 2003 (about 1 year)
    Engineering lead responsible for interfacing with high-end clients, such as HP, Gucci, Macromedia, and Autodesk. Managed production, development, and architecture for award-winning... more projects.
    Excite@Home
    Excite@Home
    Lead Front-end Engineer 1998 - 2001 (about 3 years)
    Engineering Lead and Front-end Architect for Interactive TV Settop box and associated applications. Lead a team of 6 designers and engineers to develop a dynamic interface... more and reusable component architecture in Flash. Demoed Flash as a viable platform for rich interactive TV experiences in keynote presentations for Macromedia conferences and investor events.
    NetObjects
    NetObjects
    Product / UX Designer 1996 - 1998 (over 2 years)
    Lead Interaction Designer for a JavaScript and HTML development environment. Redesigned the UI of this acquired product to make it consistent with other company offerings.... more Worked closely with Eng and PM leads to define, design, and prioritize new features.
    Founder
    Rene Diaz
    Employee
    Excite@Home, Apple, Google, Cola, Macromedia, Method, NetObjects, Samsung Design America
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    About
    Achievements

    One of very few people who has worked internally on the iPhone and Android platform teams.

    Joined iPhone team 1 year before first launch. Launched iPhone, iPhone 3G, iPhone 3GS, iPhone 4, iPad as well as some MacOS X releases during that time.

    Launched Google Keep, a note taking app for Android and the web. Grew to 10M+ installs.

    Launched Cola, a new messaging app focused on streamlining communications through interactive chat bubbles.

    Describe the most impressive thing you've done.
    Skills
    User Experience Design Product Management Interaction Design
    Locations
    San Francisco
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